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BioShock

September 28th, 2006 JC Leave a comment
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BioShock is a first-​​person RPG that’s set in the 1960s under-​​the-​​seas utopia called Rap­ture. Once home to the smart Rap­ture now is a lost city full of bio­log­i­cally mutated corpses and fierce scav­engers. The player sim­ply wakes up one morn­ing to find him­self in a cat­a­stro­phe. There aren’t any cut-​​scenes to fill the player in – he’ll have to dis­cover the back­story for him­self as he goes along. The player can wan­der through the city, take on mini-​​missions or scav­enge weapons and bio-​​materials. There’s an over­ar­ch­ing story arc too but there’s no hurry to play through it. The other inhab­i­tants of Rap­ture will have their own unscripted rou­tines, thus mak­ing BioShock a truly unique expe­ri­ence every time it’s played.

Char­ac­ter devel­op­ment is down to per­sonal choice, like in “Deus Ex”. Bio­log­i­cal upgrades called Plas­mids will enable the player to genet­i­cally manip­u­late the char­ac­ters phys­i­cal attrib­utes with a wide range of enhance­ments. Because weapons are organic too, every new-​​found part will change the way they han­dle, fire, reload and look.
Even though it comes all down to per­sonal choice there’s one choice the player won’t be able to make – to fight or not to fight. Walk­ing through Rap­ture is a bat­tle for sur­vival so every­thing and every­one is dan­ger­ous. Most will only attack if their rou­tine is inter­rupted, though.

There’s a fan site over here, hav­ing lots of infor­ma­tion on the game. Addi­tion­ally, there’s a Hi-​​Res BioShock video avail­able at 3DGamers.com and a brand new trailer – although pre-​​rendered – can be found here.

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