The Holy Grail Of Gaming?
Nowadays, I’m a casual gamer. I’m way too busy to spend lots of hours on gaming as I did just some years before. No more spending a whole weekend playing games on my PS2 or my PC. I don’t even feel this burning need for entertainment just like I did when I was younger. Back then I used to play for about 18 hours every day. Ah, those were the days, my friend. We thought they’d never end …
Well, I have to admit that I’m not completely without hope. Some games still have to be played, even if it means ignoring my immediate environment. Games like the Sands of Time trilogy, the latest installments of the Prince of Persia franchise. Games like Heroes of Might and Magic V, Deus Ex, and the upcoming BioShock. Being as it is, I’m still interested in these virtual worlds who offer enjoyment and relaxation.
There has been talk about something called episodic gaming for some time now. If you often watch TV series you should be familiar with the concept. There are n episodes following one giant story arc. Of course, you can’t simply leave one episode out. They’re all heavily interconnected, pushing the big story on and on. This concept isn’t exactly new in the gaming sector but I didn’t want to talk about its history anyway.
Instead, I’d like to focus on possible benefits resulting from this type of games as opposed to traditional full-length games. So, what’s to expect from episodic games? There are already some titles out there which follow this approach – just think of Half-Life or SiN. First of all, the story can be told in a new way. A serialized narrative does have some great benefits like major cliffhangers, character development throughout many different scenes, and lots of twists and turns. Personally, I like subplots very much. They make things more real and give more depth to stories if not exaggerated.
Apart from new storytelling techniques, there’s a technological advantage too – developers can tweak graphics and gameplay. This approach seems way better than waiting for years to present the new innovations after having changed the graphics engine two times just to stay state-of-the-art. Episodic games can deliver a better overall impression with every new episode released. Moreover, developers can react to customer feedback much faster and better and you can actually see improvements. That level of flexibility isn’t possible when developing a full-length game.
Then, there’s a financial aspect we’ve got to take into consideration. This kinda games aren’t only faster to develop, they cost much less too and they’re quicker on the market. Publishing costs are cut down because the publishers can save on manufacturing, packaging and distributing. Everybody with broadband access can download the episodes whenever they choose to. Consequently, a cheaper price leads to a lower risk for consumers and increased uptake. (A whole series would be more expensive than a single game for about 60 bucks, though.)
Now, let’s get to my favorite point: Such a model will lead to opportunities for smaller enterprises and, thus, strengthen competition. Big name titles take years to make and they often have budgets of several million dollars. So we usually get long delays and more often than not these blockbuster titles lack the amount of meaty gaming we would expect.
The way it looks now, episodic content is the future. Digital distribution methods are becoming increasingly mature which will allow us to download most of our games. New techniques allow game developer to create smaller titles. This is only the dawn of episodic gaming and things are evolving fast. Yeah, it’s a fast-paced world we live in …
