What defines a great game?
I love playing video games. If they’re well done, that is. And that’s the really difficult part. What elements must a game have to make you love it? Kick-ass graphics? A good plot? Freedom of choice? An innovative interaction system? Intuitive controls? Cinematographic sequences? And there are many more things people name when asked why they like a game. One of my all-time heroes, Warren Spector, the creative mind behind great games like Wing Commander, System Shock, Deus Ex, and Thief, yesterday gave a talk about writing and narratives in games at the GDC. Gamasutra has the essential bits over here. The guys from Next Generation have a story too.
They also have an interview with Warren which is very informative. There he makes a point of having “a unique experience”. In short, interactive storytelling is what it really boils down to. I don’t need the most beautiful and amazing graphics engine available today to enjoy a game if the story enthralls me. By the way, there’s a short summary of different storytelling techniques over at Next Generation. In retrospect, you should also have a look at this article which tackles the emotional side of games.
On a side note, Warren also mentioned a new method of episodic distribution he thought of for a long time. Well, his plans were thwarted by people who obviously don’t have a clue. According to Spector, all the answer he ever got was something like “it’s five years to early for this”. Unbelievable, isn’t it? I always though they want to make a shitload of money. At least, Warren is convinced that digital distribution and episodic content are a big part of our future. And I definitely agree with him that currently nobody is approaching development in the best way to do things episodically.
Gamers should demand more depth and freedom in games. Anybody who tells me that quality doesn’t sell is short-sighted to the extreme. Perhaps, if the quality goes up the number of software pirates goes down? To my mind, people rather download a game than pay for it if they think it’s not worth the money. Neither will I buy a game I can beat within 10 hours nor am I going to buy that such a game for my kids. A game has to offer more than just a few hours of amazing graphics which seems to be a really sad trend right now. That’s why the term next-gen is so ridiculous. It’s next-gen graphics only and that’s not going to help. I want next-gen story-telling and next-gen interaction. I want to roam a virtual world with the possibility to to whatever I like to do.
