He’s back. And he’s back with vengeance. At least, that’s the impression I got when I watched the premiere footage of John Rambo over at Ain’t It Cool News. Friendly as they are, they posted the exclusive material over at YouTube so that users like me can embed the material wherever they want. So, for your viewing pleasure, here we go. Well, not quite yet. First off, I’ve got to issue a word of warning: there’s plenty of gore to be seen later on. Don’t watch the stuff if you can’t stand it
Just in case you didn’t know: there’s a new trailer out there. There’s only one word I’d like to say write: Awesome! Go ahead and watch it. Of course, it has been out for three days already but hey, don’t shoot the messenger for being late.
If you’d like to go hi-def, pay a visit to Yahoo! Movies. Unfortunately, the site is kinda slow so you’d like to visit your site of choice. Have fun!
Now, that’s what I call a media campaign. But let’s cover some basics first. The Belgian NEE party is running for senate in the 10 June elections 2007. According to their page NEE “works around political awareness and offers voters in Belgium the option to vote ‘NEE’ if they find that none of the parties deserve their vote”. To get more media attention, the leading NEE party senate candidate, , once posed naked and promised – completely unrealistically – their voters 400,000 new jobs.
Now, to get even more media attention, Tania Derveaux is willing to give 40,000 blowjobs on a first come first serve basis.Well, if that isn’t what many male voters have been waiting for? Miss Derveaux has planned that this endeavor will take her 500 days, giving 80 blowjobs a day. Due to time limitations “each performance can last no longer than five minutes” and “no exceptions will be made, under any circumstance”. I’m sure, this will get the media’s attention …
… if you would be all-powerful? I’m talking of limitless power like the one the Beyonder wields. Real omnipotence. Currently, I’m re-reading Secret Wars II and I couldn’t help but to think of what I’d do with that kinda power. And guess what! I couldn’t think of anything at all. Well, sure, there are some things I’d do but, ultimately, there’s nothing more to do. If you can do literally everything in the blink of an eye, what do you get out of life? You’ll never experience fulfillment again because you don’t have to strain to accomplish whatever task you set yourself to (yeah, in this context limiting your powers is cheating).
Seriously, could anyone be happy wielding such imaginable powers? Are we humans even able to understand the magnitude of omnipotence? Which leads us inevitably back to the initial question: what would you do if you would wield omnipotent powers? End wars? Stop death? Force others to embrace love and life? Honestly, I truly don’t know what I would do. Every action has consequences and I would really feel like a child in a sandbox. You know, messing around with stuff and unintentionally destroying things in the process …
Well, here I am, after finally having beaten God of War 2: Divine Retribution. I played for roughly 20 hours until I finally came to the end. Speaking of the end, it left me with mixed feelings but first things first. The original God of War was a masterpiece through and through. Interesting and believable storyline, interesting characters, incredibly intense action – in short, there’s everything to it an action game should have.
In the original game, Kratos wound up as God of War after having killed Ares, his predecessor. Now the sequel picks up right where the first installment left off. Again, the anti-hero follows his path of revenge. This time around Kratos has to seek out the Sisters of Fate to change his own fate. Of course, it’s a long and dangerous journey he has to embark on. There are literally scores of enemies waiting to ambush him and a number of puzzles waiting to be solved.
What do I have to say about the game? It’s the best action game I have ever played on the PS2/3 but I ended up damning it to hell from time to time. Some puzzles seemed quite rough to me and suffered heavily from imperfect implementation. Fighting never posed a problem, but some of these puzzles made me thinking really bad things of the developers. For instance, one puzzle involved putting a pedestal on a platform so that the platform couldn’t rise all the way up. In an instant I had the right idea. Realization proved to be way more difficult, though. In the end, I had do try it for some 20 times until I found the “sweet spot” where the pedestal wouldn’t slide off the platform. Hell, there were three or four of these imperfectly implemented puzzles which drove me nuts! Other than that, the game was fun and I really enjoyed playing it. Sometimes I only stood there adoring the larger-than-life scale of some sceneries. All in all, well done, guys.