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GoW2 – The Recap

May 8th, 2007 3 comments

    Well, here I am, after finally hav­ing beaten God of War 2: Divine Ret­ri­bu­tion. I played for roughly 20 hours until I finally came to the end. Speak­ing of the end, it left me with mixed feel­ings but first things first. The orig­i­nal God of War was a mas­ter­piece through and through. Inter­est­ing and believ­able sto­ry­line, inter­est­ing char­ac­ters, incred­i­bly intense action – in short, there’s every­thing to it an action game should have.

    In the orig­i­nal game, Kratos wound up as God of War after hav­ing killed Ares, his pre­de­ces­sor. Now the sequel picks up right where the first install­ment left off. Again, the anti-hero fol­lows his path of revenge. This time around Kratos has to seek out the Sis­ters of Fate to change his own fate. Of course, it’s a long and dan­ger­ous jour­ney he has to embark on. There are lit­er­ally scores of ene­mies wait­ing to ambush him and a num­ber of puz­zles wait­ing to be solved.

    What do I have to say about the game? It’s the best action game I have ever played on the PS2/3 but I ended up damn­ing it to hell from time to time. Some puz­zles seemed quite rough to me and suf­fered heav­ily from imper­fect imple­men­ta­tion. Fight­ing never posed a prob­lem, but some of these puz­zles made me think­ing really bad things of the devel­op­ers. For instance, one puz­zle involved putting a pedestal on a plat­form so that the plat­form couldn’t rise all the way up. In an instant I had the right idea. Real­iza­tion proved to be way more dif­fi­cult, though. In the end, I had do try it for some 20 times until I found the “sweet spot” where the pedestal wouldn’t slide off the plat­form. Hell, there were three or four of these imper­fectly imple­mented puz­zles which drove me nuts! Other than that, the game was fun and I really enjoyed play­ing it. Some­times I only stood there ador­ing the larger-than-life scale of some scener­ies. All in all, well done, guys.

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