I saw AVATAR on Saturday and I’m still impressed. James Cameron once again employs state-of-the-art technology to create something we’ve never seen before. Of course, with the largest budget a writer-director has ever had at his disposal, one would expect lots of things to be done right. Unfortunately, the movie matches awesome special effects with a lousy script. To be honest, that’s something Hollywood has been doing for a long time now.
AVATAR is visually stunning and very pleasing to watch. The story takes place on a distant planet called Pandora which looks like a jungle-covered paradise. It’s forests are filled with fantastic creatures and intriguing plants. Vibrant colors dominate the jungle, even at night. Pandora’s predominant species is an intelligent life form who call themselves the Na’vi. Due to the low gravity the blue-skinned humanoids grow enormously huge: they’re roughly 11.5 feet tall. The Na’vi’s movements are fluid and their eyes can convey credible emotion. Well done!
While the film is great to look at, the story disappoints. This is even more true because of the stark contrast between the masterfully realized CGI effects and a lousy plot that goes like this: The Na’vi happily live in their Eden until some nasty humans arrive to mine a mineral known as unobtainium. The mining corporation comes protected by space marines and, of course, they need to get the Na’vi moved because under the tree this specific tribe lives in there is the biggest unobtainium resource within the area. At least, humans can’t breathe in the atmosphere without a breathing apparatus. Read more…
Last week I was on sick leave and I spent quite a few hours playing the latest installment of the Call of Duty franchise: Modern Warfare 2. It’s the first title of the franchise that I own and interestingly enough, I bought it for the PlayStation 3 rather than for the PC. Anyway, I love the single player mode even if it is annoyingly short. An experienced player will defeat the game in only a few hours. Apart from the length, CoD: MW2 really does fine.
It’s the multi-player mode that tends to suck from time to time. The developers – the guys from Infinity Ward – implemented a feature called host migration. This features prevents the game from ending if a match host leaves the game early. Instead, a host migration delay allows a new host to be selected and the game to continue on. Out of 50 times it worked three times for me. To be honest, it worked more often but in these instances the game became unplayable because of the sudden lags and stuttering. All these countless times when I saw
In addition, the game has some serious balancing issues. Every time I’m on a team with two or three other people and we’re playing against a team consisting of eight players, I’d like to strangle the developers responsible for this screw-up. There’s no fun in that, especially if you’d prefer Mouse and Keyboard to a Gamepad anyway. So, you’re not the best player, you’re low-level, and your team mates are roughly your equal and you’re playing against eight high-level characters who have access to better weapons and perks. That sucks.
Last but not least, have you ever seen the “Game lobby closed” error message? No? You’re one of the luckiest guys to ever play this game. The system looks for other player, waits for more people, joins another lobby, spends more time waiting, pretends to launch the game – and then it screws you over by displaying a notice with the informative text “Game lobby closed”. There are times where I definitely spend more time waiting for a game to be set up rather than playing it.
I seriously hope they fix these issues very soon. Nonetheless, I have to applaud them for their update strategy. They have a very small footprint of only a few megabytes and they download quite fast. Keep up the good work and fix these issues!
Looks like Ubisoft has announced a new sequel to the Prince of Persia franchise. Prince of Persia: The Forgotten Sands will continue the Sands of Time trilogy. No words yet on how they will return to the Sands of Time storyline. According to the press release, the game will feature “many of the fan-favorite elements of the original series as well as new gameplay innovations”. The game’s debut trailer will premiere on Spike TV’s Video Game Awards 2009 on Saturday, December 12th, 2009 at 8 p. m. EST.
The Forgotten Sands is scheduled for release on “consoles and handhelds” in May 2010. This date nicely coincides with the film Prince of Persia: The Sands of Time which will hit the movie theaters on May 28th, 2010. I wonder whether The Forgotten Sands will be some kind of tie-in to the movie? It could also simply continue with the prince we know – effectively creating a tetralogy – or mark the beginnings of a new trilogy. I guess we’ll have to wait until Saturday.