Prince of Persia: The Forgotten Sands Review
I bought Prince of Persia: The Forgotten Sands during my stay in London over the extended weekend. Today, I had nothing to do so I put it in the PS3 and had a go at it. After roughly seven hours I was done. The real playtime is about one hour less and six hours of gameplay aren’t all that good for a game like this. The predecessors took me longer. Anyway, let’s see if I can summarize my experience a little better.
I won’t tell you anything about the plot. Let’s just say that the storyline is weak and you surely won’t be absorbed by the narrative. The acrobatics and platforming is up to the Prince of Persia standard set by The Sands of Time. The first two hours are pretty easy going but it get’s more challenging later on. The prince unlocks new powers like freezing water or making portions of ruins seem like they did before they were destroyed. You have to combine these powers to get through the later levels and this is definitely more challenging than the beginning areas. Thanks to the ability to rewind time you improve the odds to beat tricky platforming areas.
Combat is more boring because it mostly consists of button smashing. The first enemies are easy, the later ones are a bit tougher and sometimes quite big. With the powers the prince unlocks with his experience points everything’s easy, though. Using these powers requires the same resources as does rewinding time so you may have to be careful, depending on your playing style. During normal gameplay you can’t maximize your powers so you should play the game’s challenge modes.
The visuals of the game aren’t impressive at all. The game had potential, though. Sometimes, TFS looks really fantastic which is unfortunately negated when you arrive at dull looking areas. Some areas even look a bit unfinished. Seems like the developers had a lot of pressure finishing the game in time which results in this unrefined game.
Funny sidenote: You can unlock additional stuff via Uplay and the developers added an Ezio costume (Ezio is the lead character in Assassin’s Creed II).
So, what’s my conclusion? The game is neither bad nor awesome, but good. It has a solid base but there’s quite a bit of untapped potential hidden deep within. That makes it better than the 2008 Prince of Persia but that’s it. It’s got good voice acting and some interesting platforming but combat is a dull affair. If I had to rate the game, I’d give it 6 out of 10 points.
