At GamesCom 2010 Blizzard revealed how crafters will be able to create their own gear. In Diablo II, you had the assistance of the mystical Horadric Cube to create new items. In Diablo III, Blizzard introduced the Artisan, a new character who does the work for you. You just need to enlist an artisan and provide some materials and he sets out to create your new gear.
To add an Artisan to your retinue you have to help him out – usually by doing a quest for him. After you gained his trust he will follow you on your travels. They will set up show in the nearest town and you will be able to interact with him there. There are three types of Artisans that will be available to your hero: blacksmith, mystic, and jeweller.
You can sell and repair items at the blacksmith, as well as have him create weapons and armor for you. He can also add sockets to any weapon or armor.
The mystic creates magical implements like scrolls, potions, runes and charms, and enchants items.
The jeweller is an interesting fellow: He creates gems for you and allows you to combine gems to create one of higher quality. This Artisan can also remove gems from items.
A few days ago, the E3 trailer for Deus Ex: Human Revolution made it into the web. The third installment actually is a prequel to the original Deus Ex published in the year 2000. In March the first trailer was shown to the public. The E3 trailer expands on the former and drops a few hints of the possible plot. Before I start rambling, do yourself a favor and enjoy the trailer:
I bought Prince of Persia: The Forgotten Sands during my stay in London over the extended weekend. Today, I had nothing to do so I put it in the PS3 and had a go at it. After roughly seven hours I was done. The real playtime is about one hour less and six hours of gameplay aren’t all that good for a game like this. The predecessors took me longer. Anyway, let’s see if I can summarize my experience a little better.
I won’t tell you anything about the plot. Let’s just say that the storyline is weak and you surely won’t be absorbed by the narrative. The acrobatics and platforming is up to the Prince of Persia standard set by The Sands of Time. The first two hours are pretty easy going but it get’s more challenging later on. The prince unlocks new powers like freezing water or making portions of ruins seem like they did before they were destroyed. You have to combine these powers to get through the later levels and this is definitely more challenging than the beginning areas. Thanks to the ability to rewind time you improve the odds to beat tricky platforming areas.
Combat is more boring because it mostly consists of button smashing. The first enemies are easy, the later ones are a bit tougher and sometimes quite big. With the powers the prince unlocks with his experience points everything’s easy, though. Using these powers requires the same resources as does rewinding time so you may have to be careful, depending on your playing style. During normal gameplay you can’t maximize your powers so you should play the game’s challenge modes.
The visuals of the game aren’t impressive at all. The game had potential, though. Sometimes, TFS looks really fantastic which is unfortunately negated when you arrive at dull looking areas. Some areas even look a bit unfinished. Seems like the developers had a lot of pressure finishing the game in time which results in this unrefined game.
Funny sidenote: You can unlock additional stuff via Uplay and the developers added an Ezio costume (Ezio is the lead character in Assassin’s Creed II).
So, what’s my conclusion? The game is neither bad nor awesome, but good. It has a solid base but there’s quite a bit of untapped potential hidden deep within. That makes it better than the 2008 Prince of Persia but that’s it. It’s got good voice acting and some interesting platforming but combat is a dull affair. If I had to rate the game, I’d give it 6 out of 10 points.
Finally, we get to see more than just a few screenshots. As Eidos Montreal boss Stephanie D’Astous tweeted a few days ago a ‘surprise’ has come this way. Naturally, the surprise is nothing more than a trailer albeit a nice one. I already burn to have a copy of the game in my hands. The first installment was spectacular, the second one I found not that well made. Anyway, have a look for yourself:
This morning I went to Gametrailers.com expecting nothing out of the ordinary, like I always do Today, however, my sharp eagly eyes spotted a God of War 3 review. This review contains minor spoilers but you shouldn’t worry if you’ve already played its predecessors. The review does the game credit: You’ll see some stunning in-game graphics and parts of a few cutscenes. Well, I can’t wait for the game any way, especially since the sex mini-game has been unearthed, but I want to play this game right now. Just look at it. That’s frigging awesome, people.
Apparently, God of War 3 once again features a sex minigame. Every God of War title, even the PSP version, has included an optional, hidden section where Kratos can please topless maidens. In the third installment of the very successful franchise game director Stig Asmussen didn’t want to include the minigame at first. This time around, they decided to integrate the sex minigame into the story where it serves more of a purpose than in previous titles. In the conclusion to the trilogy Kratos beds the goddess of love – Aphrodite – herself. He couldn’t possibly do better in further games, could he?